🎯 iGaming Retention Test - Part 1
From Players to Patterns
I’ve started a new piece of the iGaming analytics project — focused on player retention and promo testing.
Main Goals of the day
- Build an A/B test simulation on player promos (NEWUSER10 vs control)
- Use survival analysis to model retention over time
- Create SQL pipelines for session aggregation and player-level metrics
Step by Step
📍 Step 1: Generated synthetic player activity over 4 weeks
📍 Step 2: Flagged promo-exposed players (treatment) vs control
📍 Step 3: Modeled survival function using Lifelines Kaplan-Meier
📍 Step 4: Visualized retention curves and promo impact
Insights
Retention uplift detected around day 10 for promo users.
Next goal: validate if the difference is statistically significant — using the log-rank test.
The interesting part?
Retention behavior in gaming is non-linear: you have short bursts of engagement, then long periods of silence. The model needs to reflect that.
Code Snippet
from lifelines import KaplanMeierFitter
kmf = KaplanMeierFitter()
kmf.fit(durations=treatment['days_active'], event_observed=treatment['active'])
kmf.plot_survival_function(label="Promo Group")
Next Step
Validate statistical significance of retention difference Add monetization variable (GGR / session duration) Create an automated SQL + Python workflow for periodic tests